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	<title>Comments on: When a Game Concept Isn&#8217;t Enough: Finding Intellectual Property In Social Games</title>
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	<link>http://www.insidesocialgames.com/2009/09/22/when-a-game-concept-isnt-enough-finding-intellectual-property-in-social-games/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Adam Martin</title>
		<link>http://www.insidesocialgames.com/2009/09/22/when-a-game-concept-isnt-enough-finding-intellectual-property-in-social-games/comment-page-1/#comment-7606</link>
		<dc:creator>Adam Martin</dc:creator>
		<pubDate>Tue, 22 Sep 2009 15:40:46 +0000</pubDate>
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		<description>Great post David - representing existing IP and looking for opportunities within the social gaming space is the area I operate in, together with transitioning social gaming IP, however nascent into other media, ie film, TV, console franchises, so I read your post with interest.

Just as Marvel spawned a generation of characters and IP so I believe the social gaming space will spawn the next. We&#039;re in it&#039;s infancy and the laws and guidelines have yet to be firmly established. Imitation can be a good thing, cough cough Scrabble ! But often games are Asian imports, such as Farmville etc and I&#039;m pretty sure those developers aren&#039;t using a license for &#039;harvesting digital turnips&#039;, rather we&#039;re adopting more of an Asian view of copyright, which is benign neglect. As the market develops so parameters will need to be put in place, but for now it&#039;s vital to encourage growth and experimentation and to some degree imitation.</description>
		<content:encoded><![CDATA[<p>Great post David &#8211; representing existing IP and looking for opportunities within the social gaming space is the area I operate in, together with transitioning social gaming IP, however nascent into other media, ie film, TV, console franchises, so I read your post with interest.</p>
<p>Just as Marvel spawned a generation of characters and IP so I believe the social gaming space will spawn the next. We&#8217;re in it&#8217;s infancy and the laws and guidelines have yet to be firmly established. Imitation can be a good thing, cough cough Scrabble ! But often games are Asian imports, such as Farmville etc and I&#8217;m pretty sure those developers aren&#8217;t using a license for &#8216;harvesting digital turnips&#8217;, rather we&#8217;re adopting more of an Asian view of copyright, which is benign neglect. As the market develops so parameters will need to be put in place, but for now it&#8217;s vital to encourage growth and experimentation and to some degree imitation.</p>
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		<title>By: When a Game Concept Isn’t Enough: Finding Intellectual Property In Social Games</title>
		<link>http://www.insidesocialgames.com/2009/09/22/when-a-game-concept-isnt-enough-finding-intellectual-property-in-social-games/comment-page-1/#comment-7604</link>
		<dc:creator>When a Game Concept Isn’t Enough: Finding Intellectual Property In Social Games</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6678#comment-7604</guid>
		<description>[...] &gt; Continue reading on Inside Social Games    Add Comment &#187; [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; Continue reading on Inside Social Games    Add Comment &#187; [...]</p>
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