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	<title>Comments on: Notes from GDC Austin: Top Ten Social RPG Trends</title>
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	<link>http://www.insidesocialgames.com/2009/09/22/notes-from-gdc-austin-top-ten-social-rpg-trends/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: This Week’s Top Headlines from Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2009/09/22/notes-from-gdc-austin-top-ten-social-rpg-trends/comment-page-1/#comment-7715</link>
		<dc:creator>This Week’s Top Headlines from Inside Social Games</dc:creator>
		<pubDate>Sun, 27 Sep 2009 14:02:19 +0000</pubDate>
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		<description>[...] Payments  When a Game Concept Isn’t Enough: Finding Intellectual Property In Social Games  Notes from GDC Austin: Top Ten Social RPG Trends  Have Social Games Made Us More [...]</description>
		<content:encoded><![CDATA[<p>[...] Payments  When a Game Concept Isn’t Enough: Finding Intellectual Property In Social Games  Notes from GDC Austin: Top Ten Social RPG Trends  Have Social Games Made Us More [...]</p>
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		<title>By: Raph</title>
		<link>http://www.insidesocialgames.com/2009/09/22/notes-from-gdc-austin-top-ten-social-rpg-trends/comment-page-1/#comment-7609</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:54:52 +0000</pubDate>
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		<description>Not so much &quot;my thoughts&quot; as a liveblog of the session. These are their words, as close as I could capture them in real time. :)</description>
		<content:encoded><![CDATA[<p>Not so much &#8220;my thoughts&#8221; as a liveblog of the session. These are their words, as close as I could capture them in real time. :)</p>
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