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	<title>Comments on: Mainstream Games Companies Buying More Virtual Goods</title>
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	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: EA&#8217;s Battlefield Heroes Has Virtual Economy Troubles</title>
		<link>http://www.insidesocialgames.com/2009/09/21/mainstream-games-companies-buying-more-virtual-goods/comment-page-1/#comment-10356</link>
		<dc:creator>EA&#8217;s Battlefield Heroes Has Virtual Economy Troubles</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:05:46 +0000</pubDate>
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		<description>[...] whatever reason, the company’s boasts at having well over a million users and a revenue expectation (for 2009) of $80 million wasn’t enough. EA decided to gouge the prices of virtually every item of merit that could be [...]</description>
		<content:encoded><![CDATA[<p>[...] whatever reason, the company’s boasts at having well over a million users and a revenue expectation (for 2009) of $80 million wasn’t enough. EA decided to gouge the prices of virtually every item of merit that could be [...]</p>
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		<title>By: Spore Grows on to Facebook</title>
		<link>http://www.insidesocialgames.com/2009/09/21/mainstream-games-companies-buying-more-virtual-goods/comment-page-1/#comment-9101</link>
		<dc:creator>Spore Grows on to Facebook</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:11:43 +0000</pubDate>
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		<description>[...] the console developer has put into social games, virtual goods, and so on through miscellaneous social features in a handful of its mainstream titles, virtual goods transactions, and freemium play. Now, such [...]</description>
		<content:encoded><![CDATA[<p>[...] the console developer has put into social games, virtual goods, and so on through miscellaneous social features in a handful of its mainstream titles, virtual goods transactions, and freemium play. Now, such [...]</p>
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		<title>By: Fable III Will Feature Virtual Goods Transactions</title>
		<link>http://www.insidesocialgames.com/2009/09/21/mainstream-games-companies-buying-more-virtual-goods/comment-page-1/#comment-8722</link>
		<dc:creator>Fable III Will Feature Virtual Goods Transactions</dc:creator>
		<pubDate>Tue, 27 Oct 2009 21:46:58 +0000</pubDate>
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		<description>[...] we have seen a number of mainstream console developers adopt the virtual goods transaction model (Electronic Arts and Atari especially), but the adoption of this revenue method will make Fable III [...]</description>
		<content:encoded><![CDATA[<p>[...] we have seen a number of mainstream console developers adopt the virtual goods transaction model (Electronic Arts and Atari especially), but the adoption of this revenue method will make Fable III [...]</p>
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		<title>By: Virtual Goods Market: Freemium model increasingly mainstream; Dive into the data of Second Life; Weeworld sees continued growth &#171; Viximo Virtual Goods Market Blog</title>
		<link>http://www.insidesocialgames.com/2009/09/21/mainstream-games-companies-buying-more-virtual-goods/comment-page-1/#comment-7681</link>
		<dc:creator>Virtual Goods Market: Freemium model increasingly mainstream; Dive into the data of Second Life; Weeworld sees continued growth &#171; Viximo Virtual Goods Market Blog</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6599#comment-7681</guid>
		<description>[...] Major gaming companies adopting virtual goods More and more mainstream gaming companies (including Electronic Arts, Atari, and Activision-Blizzard) are monetizing through virtual goods. [...]</description>
		<content:encoded><![CDATA[<p>[...] Major gaming companies adopting virtual goods More and more mainstream gaming companies (including Electronic Arts, Atari, and Activision-Blizzard) are monetizing through virtual goods. [...]</p>
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