The Most Popular Girl in Pet Society
September 7th, 2009
| By Guest Post | 8 Comments » |
Last month, A-ya Chiu of Taiwan had over 4400 friends on Facebook. Most of these friends were added for Pet Society, the Playfish game revolving around cartoonish pets. Because of her vast network, Chiu is the most popular girl in Pet Society, and her alter-ego “IceLashes” enjoys a fabulous lifestyle in the virtual world.
While Chiu (pictured, along with IceLashes) is an extreme example of a gamer gone add-happy, many others are following suit and significantly changing their experience of Facebook. Top game players are transforming Facebook from a social networking site into a gaming delivery system.
On her Facebook profile, Chiu, who is 24, shows pictures of herself playing up for the camera, sticking out her tongue and exposing her legs. She looks more like a booth girl than a gamer. But a gamer is exactly what she is. Currently unemployed, Chiu plays games on Facebook for more than eight hours a day. Pet Society takes up most of that time. In three months, IceLashes has advanced to level 38 (out of a maximum 47) and her virtual house is stuffed with the latest must-have items that are released each week.
In comparison, Karen Bedford of England, who has been playing the game for about a year for one to two hours a day is five levels below Chiu, and her house, while nicely decorated, is smaller. Such differences are caused by the fact that friends equal money in Pet Society. Each day you visit a friend’s pet, you earn up to 30 virtual coins. The more friends you have, the more money you can make and the more things you can buy.
Other online games, such as Zynga’s Yoville, also reward players for interacting with friends. During a discussion panel at July’s Casual Connect conference in Seattle, Sebastien de Halleux, COO of Playfish said that connecting with friends is an immediate objective of social games. “There needs to be a benefit for users to invite others into the game,” he said. He emphasized that Restaurant City, another Playfish product, is less about restaurant management than about employing one’s friends as cooks or servers.
Problem is, while these games have millions of users, many people have only a handful of real-life friends who play them. Hence, players flock to forums and blogs to find one another. “Add me. My pet needs more friends,” is a familiar plea.
Sarah Gordon Weathersby, a retired IT professional in Raleigh, North Carolina, jokes that such forums feel like the “red light district,” but other gamers can’t resist clicking the add button. Many items in Pet Society cost thousands of coins, and buying them would take weeks of playing (or real money) if you don’t have many friends. Even a moderate player like Ulrika Ruston, an English teacher in Sweden, has added 41 complete strangers. There’s also a mass-add application designed to centralize your contacts and build your alliances in over 90 games.
When gamers triple or quadruple their network, Facebook loses some of its usefulness as a way to communicate with friends. It becomes less of a social platform than a gaming platform. Then again, many people don’t rely on Facebook to contact their friends and family. They e-mail or phone their loved ones and use Facebook for recreation.
MiYon Richardson, a mother of two and a digital scrapbooker in Texas, says that after her network ballooned for Zynga’s Mafia Wars, her news feed and e-mail box became cluttered with game-related messages. “I get so much spam now,” she says. “I very rarely see an update from my real friends.”
Richardson alleviates some of the spamming problem by separating her friends into different groups. This allows her to filter her news feed and prevent certain people from seeing all of her information. But many other users, including Chiu, don’t take advantage of such features.
The most popular girl in Pet Society likes to share her pictures with everyone. Chiu has uploaded over 2,000 images, mostly of IceLashes. When she makes a status update, it’s usual to see several hundred people “like” it.
However, Chiu has become a bit judicious recently. In the past several weeks, she has been de-friending about 1,200 people, initially because her bloated network was causing Pet Society to load slowly. But she also removed people who begged for items or had multiple aliases.
Still, with over 3,200 connections, Chiu’s Facebook habits may have made a lasting impact, blurring the lines between gaming and friendship. Communicating several times by E-mail, she promptly answered all my questions until I asked her how many of her real friends play Pet Society.
Chiu replied, “I don’t know what you mean by ‘real friend.’ If you mean real friend besides me, then the answer is about 20. But if you mean real friends in the game, about 500 chat with me and send me gifts.”
I clarified my question. “When I said ‘real friend,’ I meant someone you know through school, work, parties. Someone you meet in ‘real’ life, not just through the Internet.”
This time, when Chiu replied, she halved her initial estimate. “I have about 10 friends in this game…lol.”
Soyon Im is the writer of Pet Society Anonymous.

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September 7th, 2009 at 8:16 am
[...] While she’s an extreme example of someone who adds friends to advance in a game, many others are doing the same. How many strangers have you added? Twenty? Two hundred? Come on, be honest. For an in-depth story about this girl and many other P.S. addicts, see my article on Inside Social Games. [...]
September 7th, 2009 at 10:03 pm
[...] The Most Popular Girl in Pet Society [...]
September 8th, 2009 at 12:03 am
AWWW… my friend!
September 13th, 2009 at 3:04 pm
[...] The Most Popular Girl in Pet Society [...]
September 14th, 2009 at 4:33 am
No, I’ve search her name but don’t have. I want to make sure if she have that much friends! Or maybe her profile is private? I couldn’t find her!
October 20th, 2009 at 5:57 pm
[...] to Playfish’s virtual pet-caring game, penned a great article for us last month about addicted social gamers. We’ve cited the blog FarmVille Freak for its coverage of how a charitable virtual good works [...]
February 19th, 2010 at 9:04 pm
[...] Social games have the potential to change the dynamic of the social network itself – A-ya Chiu of Taiwan added over 4,400 friends on Facebook to decorate her virtual house in Pet Society [...]
March 3rd, 2010 at 12:36 am
[...] Returning to Facebook, social gamers may less concerned with how large the game world is than with how addicted they can become to the game’s mechanics (we’ve covered addicted Facebook gamers before, too). [...]