Five Minutes Adapts Popular Chinese Social Game Happy Farm for Facebook

happyfarmLike many social games, the exploding “genre” of farming games has long been popular in China. However, while many US-based Facebook developers have been importing popular game concepts from China for a while now, we haven’t seen too many Chinese developers building on Facebook directly. However, one new game to hit Facebook from across the Pacific is Five Minutes’s Happy Farm, which is also one of the most popular applications on popular Chinese sites like Xiaonei, Kaixin, and Tencent’s QZone.

Currently, the game has approximately 1.7 million active users on Facebook, and has very fluid game play. When the player starts the game they are presented with a static screen, coupled with a “task.” Each task works like a simplified version of the quest system built into Playfish’s farming game, Country Story. Unlike the Playfish game, however, tasks only seem to be given one at a time, but with each one players are walked through the elements of the game, granting them experience and rewards. Combine this with the rewards you receive and you have something that becomes much more gratifying than a brief tutorial.

tasksOf course, these tasks alone are not enough to create a quality game. Along with a colorful and visually pleasing art style, Happy Farm incorporates a number of the core features seen in similar applications. Players plow land, plant seeds, water them daily, and harvest them for gold when they ripen. For each action done, the user gains experience, and with more experience comes greater levels and greater rewards.

The player’s level has three impacts on game play. First, higher levels allow for more plots of land to be used for tilling. Second, they allow a greater variety of seeds and crops to be purchased. And perhaps most interesting, higher levels grant players new visual rewards for their farm.

Regrettably, these rewards are a bit of a double edged sword as players don’t actually customize how their farm looks beyond buying preset backgrounds. With new levels comes new elements that they can choose to display in their background, such as a fence or a dog house. This allows for a visual show of progress that looks pretty good but also takes away from player creativity and the freedom to create customized virtual spaces.

While it is fun and very easy to play, the fact that you cannot move around any sort of world or even customize your farm to your own unique look dramatically limits the replayability of the game. True, the game does have a few extra features such as weeding, fertilizing, and pest control, but as interesting as these play, they do little to mitigate the lack of gaming longevity.

Length of play is relative, however. By adding friends and giving gifts, players can actually make up for a lot of the game’s lost depth. Like the other farming titles, players can visit and take care of each others’ farms, but unlike them, can actually send bouquets of “home grown” flowers as gifts.

flowersIn fact, flowers are one of the more unique elements to Happy Farm. Rather than utilize bars that measure experience and stamina, the game utilizes something called “charisma.” At the moment, it doesn’t have a whole lot of functionality, but as you grow and send bouquets of flowers (which you can arrange yourself according to size and color) this stat increases and in turn grants players with a wider variety of aesthetic flora.

Overall, it is easy to see why Happy Farm is one of the most popular social games over in China. The game takes roughly two minutes to pick up, and with its very simple interface it is easy start making visible progress relatively quickly. The tasks create a context to everything the player is doing and help to guide them through new game elements without letting them flounder, and the rewards with every couple levels create a gratifying sense of progress – even if customization feels a bit lost. Despite being so new to Facebook, Five Minutes has shown how it has earned its keep on QZone, and if that popularity is any indication will likely not stop growing in western markets any time soon.

The Top 25 MySpace Games for August 2009

top25_myspaceaugust

Despite the inability to see monthly active users on the MySpace Platform, the level of change within the MySpace gaming charts this past month has been rather large. We saw some significant gains in the RPG genre this month, the disappearance of others, and even a few new faces joining the table. Perhaps most significant of all, none of the new titles are owned by either Playdom or Zynga.

Here are the highlights of this month’s movers and shakers:

  • Mobsters and Mafia Wars continue to see positive growth in monthly installs, with the latter gaining 131k more installations than Mobsters’ 46k.
  • Players have decided they like to integrate pets with poking more than simply just having them, as SuperPoke Pets surpasses Super Pets with 5.6 million users.
  • YoVille showed us that a virtual world are gaining more ground than sucking blood or racing cars with approximately 4.7 million users compared to Vampires’ and Street Racing’s respective 4.5 and 4.4 million.
  • The drink sharing game from BitRhymes, Cheers!!, made its way back into the charts with gusto, reappearing at #13 with about 2.9 million users. Tag Me also got added to the list with 2,666,843 users.
  • Gang Wars from Zynga beat out Playdom’s Heroes 1,971,708 to 1,964,232. However, both games garnered less popularity than the previous month.
  • And finally, Truth Box (Bit Rhymes), Rockstars (Playdom), and Special Forces (Zynga) all get knocked off the charts to make way for an odd little quiz game from “Grong!” called What My Friends Think About Me.

As is the case on Facebook, the social gaming space on MySpace has seen quite a bit of change lately. Though it doesn’t seem as dramatic, it is still rather significant. What we haven’t seen, however, is the same level of evolution in games on MySpace as we have with Facebook. The text-based RPG still dominates MySpace and we have seen less of the farming phenomena that is saturating Facebook.

Facebook Connect Going Live on Nintendo DSi in North America Today

nintendodsi

During E3 in June, Nintendo and Microsoft announced that the DSi and Xbox Live would be integrating Facebook Connect this year. Last Thursday, the integration went live in Japan. And it’s expected to go live in North America, where 1.7 million of the devices have been sold, at 5pm ET today.

With version 1.4 of the DSi firmware, users can login to Facebook via the new “F” icon in the DSi’s camera software. From there, users can upload photos to their Facebook profile. Photos uploaded from the DSi appear in a new “Nintendo DSi Pictures” album, much like photos uploaded from mobile devices appear in a “Mobile Uploads” album.

This marks the first time a gaming device has officially launched native Facebook Connect support – something we’re very likely to see more of in the months and years ahead. As games go more social, players will increasingly use Facebook across devices to share content from their favorite games and recruit friends to play together.

Here’s a video of Facebook on the DSi in action:

[images via Joystiq]

The Top 25 Facebook Games for August 2009

top25facebookaugust

It’s now official: farming games are all the rage on the Facebook Platform. Of all the big moves we saw in this month’s Facebook gaming charts, none are more pronounced than the staggering popularity of the farming “genre.” FarmVille is now the most popular game on the Facebook Platform with over 16.6 million monthly active users, and Slashkey’s Farm Town has skyrocketed 40% in the last month as well to near 15 million monthly players.

This month’s charts are pretty dramatically different than July’s. Smaller games have grown drastically in reach, new faces have appeared, and even long time leaders are falling from the top. The social gaming space is growing beyond just numbers. It is starting to mature.

Here are the highlights from the past month:

  • Long time #1 Texas HoldEm Poker fell from the top spot it held for a long time not one but three places to #4, getting beat out by FarmVille, MindJolt Games, and Mafia Wars.
  • Zynga‘s FarmVille is now the #1 Facebook game, with over 16.5 million MAU. That is an 11.5 million MAU growth for the new game in the last 30 days.
  • Playfish‘s Pet Society also dropped from #3 to #6 with 14.3 million users this month, as Farm Town held at #5.
  • PopCap’s adapted version of its hit Bejeweled title has shown why the company sets the standard in casual games – the title grew by 1.5 million users in July to move up from #11 to #9.
  • Another farming title from TheBroth, Barn Buddy made an impressive leap from #18 to #11 with nearly 5 million MAUs this month.
  • A classic card game we saw a while ago, UNO BETA also made its first appearance on the charts with close to 3 million users while the odd game of Pillow Fight defies previous predictions and hangs on at #23.

As social games developers compete with one another, the quality of games is going up, and the players are liking it. Will a new era of higher quality games ascend the charts this fall?

Are Chinese Game Developers Starting to Invest More in the Facebook Platform?

china1In the first year after the Facebook Platform launched in May 2007, most investment came from developers based in the US. However, as Facebook’s international audience has continued to skyrocket since then, more developers have surfaced in Asia and Europe to better serve users around the world.

For example, Hong Kong-based 6 waves has had much success internationalizing several of the most popular types of Facebook games, and independent studios like Singapore-based Tyler Projects have built small businesses serving global audiences.

However, more recently, I’ve started to see another interesting trend: some of the top developers on popular Chinese social platforms are starting to invest in building Facebook apps. For example, Five Minutes, the developer of Happy Farm, the most popular app in China, has recently launched an app on Facebook that already has nearly 1.7 million users. In addition, one of the largest independent game developers on Facebook these days is said to be funded by a top Chinese app developer as well.

Inside Facebook today spoke with Gareth Davis, Facebook’s platform manager for games, and asked him about this topic specifically. Here’s what Davis said:

There are a number of game developers from Asia who I interact with who are very interested in moving their titles to Facebook due to the restrictions and constraints of other social platforms in China – they’re not open platforms.  With the rise of the Facebook Platform, we’ve become a very open option for them.

The Chinese developers are very talented and know great games, and I expect to see a lot of great games coming out of China. For example, I think Playfish’s Geo Challenge and Country Story came out of their Chinese studio. CMUNE (developers of Paradise Paintball) are based in China as well.

We have seen significant audience growth in farming games over the last six months. There are a few interesting mechanics – a nurturing aspect, you design something, it grows over time. It’s almost like a virtual pet Tamagotchi-esque experience. Gifting is a big part of it, as is helping out on each other’s farms, and trading and gifting items.  There are many examples of successful management games across a variety of platforms – RollerCoaster Tycoon was huge for many years on the PC.

The lack of openness Davis is referring to is explained more in another Inside Facebook piece called Why Hasn’t Facebook Grown More in China? The most popular social platforms in China like Xiaonei, Kaixin, 51.com, and Qzone are generally very closed systems, an important reason many highly skilled developers are interested in looking to Facebook. With to the growth of the free to play virtual goods model that’s happening this year in the US, many of the fundamental monetization mechanics required to succeed on the Facebook Platform are very similar to games that have thrived in China for years.

Do you know of more Chinese or Asian developers moving onto Facebook? Let us know at mail AT insidesocialgames DOT com.

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