Tencent’s Explosive Earnings Powered by Virtual Goods and Social Games

tencent-logoTencent, the China-based social network, communications, and gaming company, continues to bring in staggering revenue, comprised mostly from the sale of virtual goods. In the second quarter, the company reported revenues of $421 million, a 14 percent increase from the previous quarter. From the same time last year, it represents a remarkable 79 percent increase.

Categorized “internet value added services,” virtual goods accounted for $315 million in revenue in the second quarter. That’s a 13 percent increase from last quarter, and a year over year increase of about 108 percent. Individually, most Tencent virtual goods aren’t that expensive, with many ranging from 10 cents to a $1. Players of social games use them to purchase avatars, pets, accessories, and a variety of other goods using a virtual currency that Tencent manages.

In Asia, the growth in the virtual goods market has been nothing short of astonishing. As we reported in April, it’s estimated that the Asian market for virtual goods sits at around $5 billion, a figure that is around 25 times larger than the approximate $200 million in the United States. In China alone, Pearl Research estimated that online gaming revenues in China weighed in around $2.8 billion. Of that total, 70 percent of that being generated through virtual goods.

Other areas of Tencent’s business experienced growth as well. Its online advertising revenue, an area of the gaming market that has been much more volatile due in part to the recession, reached $35 million, an increase of 65 percent from the last quarter and nine percent since last year. But in the company’s earnings statement, Ma Huateng, chairman and CEO of Tencent, made no mistake where the company sees its future and continued growth.

“We strengthened our online platforms and increased monetization on our Internet value-added services, especially online games,” he says. “For our online advertising business, the industry environment remained challenging, although activities picked up modestly this quarter. We believe advertisers are still cautious on ad spend for 2009 until the global economy recovers in a more concrete and sustained manner.”

Virtual goods sales in the United States are growing quickly as well, especially within social games on Facebook and MySpace. Other social networks, like hi5, have staked a big portion of their future revenue opportunities on virtual goods as well.

AppData - Facebook application stats and data from Inside Network

Leave a Reply

6 Responses to “Tencent’s Explosive Earnings Powered by Virtual Goods and Social Games”

  1. Benjamin Joffe says:

    Great to see that Tencent is getting more attention in US. Their revenue last year was over US$1 billion with 40% net profit. Most of it (90%) from virtual goods.

    For more info, we just published an update of our “Inside Tencent” report and offer a free sample here: bit.ly/5xzEK.

    For the full report, we offer a 25% early bird discount for the first 20 clients (clients include Microsoft, Mail.ru, Mig33, Harvard Business School, Nokia, etc.).

  2. earn online says:

    Your content is very interesting, bookmarked
    regards khhudf

  3. Modern Warfare 2 Flag Runner trailer says:

    Fantastic website, must come back here , very interesting content, bookmarked your blog
    regards fuserarvh

  4. free mahjong says:

    Subject of your post is very interesting, bookmarked, regards hlonkoburg
    free mahjong download

  5. reality kings says:

    Amazing article, its true, im sure that you have really really true…

  6. fajerwerki sklep says:

    interesting blog, bookmarked for the future referrence, what template do you use ?

Inside Social Games Sponsors
Softlayer 6waves Frima TinyCo SocialClicks
Featured Company
Jobs of the Day

Urban Decay Cosmetics
Newport Beach, CA

Remedy Health Media
Arlington, VA

More Stats and Research from Inside Social Games

Sign up for free email updates beyond today's news.

 

Also from Inside Network:   AppData - Facebook & iOS Application Stats   PageData - Engagement Data on Facebook Pages   Facebook Marketing Bible   Inside Virtual Goods
WebMediaBrands
Mediabistro | SemanticWeb | Inside Network
Jobs | Education | Research | Events | News
Advertise | Terms of Use | Privacy Policy
Copyright 2012 WebMediaBrands Inc. All rights reserved.