In Brief: Metrics on Mobile Games and Virtual Goods

gofresh-logoJust how effective are virtual goods in mobile games? Earlier this month, itsmy.com, a mobile social network, reported new metrics from a survey it had taken to promote the new games of its parent company, Gofresh GmbH.

The company surveyed 1,500 European and North American mobile social gamers. The results?

  • 48 percent of respondents had purchased virtual goods in the past.
  • A smaller number of them (12 percent) spent money regularly.
  • The majority of these users were female, many of whom admitted to playing several times a day.
  • Only 11% of users were looking for a well known brand or title

It’s common knowledge now that there are no franchises from traditional publishers in the leaderboards on Facebook or MySpace – we’ll see if that’s the case in a year. More than 60 percent of survey participants currently play the games they choose simply because the story or visual style is attractive.

AppData - Facebook application stats and data from Inside Network

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Inside Social Games Sponsors
TinyCo Kontagent 6waves Frima maudau SocialClicks Peak Games
Featured Company
Jobs of the Day

Northwestern University
Evanston, IL

TinyCo
San Francisco, CA

Squarespace
New York, NY

More Research & Information from Inside Facebook

Sign up for free email updates beyond today's news.

 

WebMediaBrands
Mediabistro | All Creative World | Inside Network
Jobs | Education | Research | Events | News
Advertise | Terms of Use | Privacy Policy
Copyright 2012 WebMediaBrands Inc. All rights reserved.