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By Christopher Mack 6 Comments »

ubisoftlogoIt seems like only yesterday that we wondered when mainstream game developers would start making the move to social. For a long time, Electronic Arts has been slowly lumbering forward into the social gaming world, but as the company experimented more and more with the space, we’ve begun to see more big names jump into the fray. At E3, announcements from Microsoft and Nintendo unveiled the integration of Facebook Connect into Xbox Live and Nintendo DSI.

ticktock1Now, French publisher Ubisoft – producer of titles like Assassin’s Creed, Splinter Cell, and Rainbow Six – has released its first Facebook game, TickTock.

TickTock is original and plays pretty simply. You answer various questions about your friends’ status updates to both arm and disarm an assortment of bombs. In order to build a bomb, players will be asked sets of multiple choice questions about their friends over the span of 60 seconds. The more that are answered correctly, the more powerful the bomb becomes.

ticktockEach question equates to a level on the bomb, so if you get nine questions right, that means you get to send a friend a level nine bomb. In order to disarm it, they must answer an equivalent number of questions or it’s kaboom! Failure to disarm earns the sender points to spend on new toys and trashes the victims’ secret room that, obviously, needs to now be repaired. And Ubisoft incorporates a nice touch of style as game progression leads to bigger and better explosives that range from that simple cherry bomb to devastating nukes and air strikes.

Developed by producer Omar Abdelwahed and a team of six in the San Francisco branch of Ubisoft, TickTock is slated to only be the first of many Facebook games. Moreover, Laurent Detoc, head of Ubisoft North America, says that the company will also be putting its Ubifriends game portal on Facebook as well. Not surprising, considering the millions of users playing Facebook games today.

Abdelwahed has certainly seen the value of social gaming. Ubisoft says that it is looking into other social networks for its games as well, but no details yet on who or when.

To dig deeper into the social gaming market, check out our new report: Inside Virtual Goods: The Future of Social Gaming 2010.

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6 Responses to “Ubisoft Launches Its First Facebook Game: TickTock”

  1. Fardeen GHULAM Says:

    Good idea but ugly game…

  2. Tick Tock è il nuovo gioco della Ubisoft per Facebook - Guida Facebook Italiano - Facebook Italia Says:

    [...] Fonte: Inside Social Games [...]

  3. Building a Social Gaming Studio Within Ubisoft: Q&A with Omar Abdelwahed Says:

    [...] Social gaming is growing and mainstream game developers are taking notice. With 250 million active users on Facebook, Ubisoft is the latest international publisher to join the fray.  Traditionally a developer of console titles such as Splinter Cell, the French launched its first game on Facebook just a couple of weeks ago called TickTock. [...]

  4. Joy Ride to be First Freemium Game for Xbox Live Says:

    [...] iPhone games would be worthwhile. Also, let’s not forget other mainstream developers, such as Ubisoft, delving into similar spaces and the handful of others currently dabbling in virtual goods. [...]

  5. Indiana Jones 2: The Adventure Continues… But Not Really On Facebook Says:

    [...] Ubisoft, PopCap, USA Networks, and Konami have all been busy building for Facebook and Facebook Connect. However, these companies have created titles or game portals that were fun in and of themselves, or at least tried to be. And their integration with Facebook added simple social components, with the exception of Ubisoft who designed TickTock so it specifically required social play — the games were intended to see how social features could work, and they were done well. Unfortunately for Indie, the same can not be said. [...]

  6. Ubisoft Acquires Singapore Based Social Game Pokerama » e27 – Discovering Web Innovation in Asia Says:

    [...] your friends as well as bombs, quite a lethal mix I would say. More details about the game can be found here. Their strategy seems to be in rapidly building smaller social games, but with a much wider appeal [...]

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