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	<title>Comments on: PayoutHub Enabling Tournament Based Monetization for Social and Online Games</title>
	<atom:link href="http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Optimization Platforms: Tapjoy SDK</title>
		<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/comment-page-1/#comment-7470</link>
		<dc:creator>Optimization Platforms: Tapjoy SDK</dc:creator>
		<pubDate>Wed, 16 Sep 2009 13:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5509#comment-7470</guid>
		<description>[...] gaming features, and even wagered tournaments (something that we have seen only twice before with PayoutHub and more recently Come2Play) and user [...]</description>
		<content:encoded><![CDATA[<p>[...] gaming features, and even wagered tournaments (something that we have seen only twice before with PayoutHub and more recently Come2Play) and user [...]</p>
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		<title>By: Sean Mehra</title>
		<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/comment-page-1/#comment-6251</link>
		<dc:creator>Sean Mehra</dc:creator>
		<pubDate>Thu, 23 Jul 2009 03:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5509#comment-6251</guid>
		<description>Hey guys, I&#039;m with PayoutHub and figured I&#039;d answer your questions.

@Eric: Yes, we take several steps to make sure that score submissions are valid and not hacked. For one, the user never gets exposed to any data that transmits the score to us. That gets sent directly from the application to our servers. For the more advanced users who can find a way to intercept the data and modify it, we make sure the scores are hashed along with a secret API key we share with the developers. As long as that API key remains a secret, the score cannot be modified and counted. When all else fails, we have a very robust score moderation panel where the developers have total control of deleting suspicious score submissions that may be indicative of hacking. If cheating is rampant (which is unlikely, unless the game is poorly coded), then the tournament can be cancelled at any point and everyone&#039;s money is refunded to their accounts.

@Danel: To clarify, while we are in talks with several iPhone game developers, the mobile game developer that is currently integrating with us is the maker of Kitty Cannon, a game for the Sony PSP.

If anyone has any further questions about PayoutHub, please don&#039;t hesitate to contact us using our contact form at http://payouthub.com! We look forward to helping you make money off your games!</description>
		<content:encoded><![CDATA[<p>Hey guys, I&#8217;m with PayoutHub and figured I&#8217;d answer your questions.</p>
<p>@Eric: Yes, we take several steps to make sure that score submissions are valid and not hacked. For one, the user never gets exposed to any data that transmits the score to us. That gets sent directly from the application to our servers. For the more advanced users who can find a way to intercept the data and modify it, we make sure the scores are hashed along with a secret API key we share with the developers. As long as that API key remains a secret, the score cannot be modified and counted. When all else fails, we have a very robust score moderation panel where the developers have total control of deleting suspicious score submissions that may be indicative of hacking. If cheating is rampant (which is unlikely, unless the game is poorly coded), then the tournament can be cancelled at any point and everyone&#8217;s money is refunded to their accounts.</p>
<p>@Danel: To clarify, while we are in talks with several iPhone game developers, the mobile game developer that is currently integrating with us is the maker of Kitty Cannon, a game for the Sony PSP.</p>
<p>If anyone has any further questions about PayoutHub, please don&#8217;t hesitate to contact us using our contact form at <a href="http://payouthub.com" rel="nofollow">http://payouthub.com</a>! We look forward to helping you make money off your games!</p>
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		<title>By: Daniel Terry</title>
		<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/comment-page-1/#comment-6214</link>
		<dc:creator>Daniel Terry</dc:creator>
		<pubDate>Wed, 22 Jul 2009 04:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5509#comment-6214</guid>
		<description>What&#039;s the iphone game that&#039;s currently using PayoutHub?</description>
		<content:encoded><![CDATA[<p>What&#8217;s the iphone game that&#8217;s currently using PayoutHub?</p>
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		<title>By: Eric von Coelln</title>
		<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/comment-page-1/#comment-6194</link>
		<dc:creator>Eric von Coelln</dc:creator>
		<pubDate>Tue, 21 Jul 2009 16:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5509#comment-6194</guid>
		<description>Does the Payout Hub API help verify that scores are real and not hacked?  Because other than fraud through sending of scores, sounds like a great option.  Maybe within Facebook, where you play amongst your friends, there is less possibility of fraud, but imagine the bigger market is going to be playing vs. annonymous players.</description>
		<content:encoded><![CDATA[<p>Does the Payout Hub API help verify that scores are real and not hacked?  Because other than fraud through sending of scores, sounds like a great option.  Maybe within Facebook, where you play amongst your friends, there is less possibility of fraud, but imagine the bigger market is going to be playing vs. annonymous players.</p>
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		<title>By: David Lawee</title>
		<link>http://www.insidesocialgames.com/2009/07/21/payouthub-enabling-tournament-based-monetization-for-social-and-online-games/comment-page-1/#comment-6192</link>
		<dc:creator>David Lawee</dc:creator>
		<pubDate>Tue, 21 Jul 2009 15:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5509#comment-6192</guid>
		<description>This feels very Ultimate Arena&#039;ish!</description>
		<content:encoded><![CDATA[<p>This feels very Ultimate Arena&#8217;ish!</p>
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