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	<title>Comments on: Designing Social Games: Q&amp;A With John Earner, VP Product Management at Playfish</title>
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	<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Barry</title>
		<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/comment-page-1/#comment-6700</link>
		<dc:creator>Barry</dc:creator>
		<pubDate>Thu, 13 Aug 2009 00:01:03 +0000</pubDate>
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		<description>It is disgusting that PF introduces new games whilst users in PetSociety have been put on continuous &quot;maintenance&quot; for the past 5 weeks. This is not maintenance but blackouts due to lack of bandwidth or server capacity. Yet they have been funded millions and bring out new games. Worst of all they try to cover up this issue and hide the problem rather than bring a solution timeously.</description>
		<content:encoded><![CDATA[<p>It is disgusting that PF introduces new games whilst users in PetSociety have been put on continuous &#8220;maintenance&#8221; for the past 5 weeks. This is not maintenance but blackouts due to lack of bandwidth or server capacity. Yet they have been funded millions and bring out new games. Worst of all they try to cover up this issue and hide the problem rather than bring a solution timeously.</p>
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		<title>By: Five Ways to Create an Engaging Artist/Musician iPhone App &#171; Interactive:Incite</title>
		<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/comment-page-1/#comment-6412</link>
		<dc:creator>Five Ways to Create an Engaging Artist/Musician iPhone App &#171; Interactive:Incite</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=5190#comment-6412</guid>
		<description>[...] would open the app up to a world of possibilities.  Social gaming companies such as Zyng and Playfish are perfect examples of app developers harnessing the power of Facebook&#8217;s word-of-mouth/viral [...]</description>
		<content:encoded><![CDATA[<p>[...] would open the app up to a world of possibilities.  Social gaming companies such as Zyng and Playfish are perfect examples of app developers harnessing the power of Facebook&#8217;s word-of-mouth/viral [...]</p>
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		<title>By: This Week&#8217;s Top Headlines from Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/comment-page-1/#comment-6328</link>
		<dc:creator>This Week&#8217;s Top Headlines from Inside Social Games</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:13:36 +0000</pubDate>
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		<description>[...] Designing Social Games: Q&amp;A With John Earner, VP Product Management at Playfish [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing Social Games: Q&amp;A With John Earner, VP Product Management at Playfish [...]</p>
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		<title>By: rj fernandez</title>
		<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/comment-page-1/#comment-6185</link>
		<dc:creator>rj fernandez</dc:creator>
		<pubDate>Tue, 21 Jul 2009 11:56:26 +0000</pubDate>
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		<description>hehehehehehehehhehehehehehehehehehehehehehehehe</description>
		<content:encoded><![CDATA[<p>hehehehehehehehhehehehehehehehehehehehehehehehe</p>
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		<title>By: Shortnews: Playfish, GamesCom, Facebook vs. StudiVZ und Frogster &#124; GameBizz.de - Der Blog für Online Games Business</title>
		<link>http://www.insidesocialgames.com/2009/07/20/designing-social-games-qa-with-john-earner-vp-product-management-at-playfish/comment-page-1/#comment-6164</link>
		<dc:creator>Shortnews: Playfish, GamesCom, Facebook vs. StudiVZ und Frogster &#124; GameBizz.de - Der Blog für Online Games Business</dc:creator>
		<pubDate>Mon, 20 Jul 2009 21:26:03 +0000</pubDate>
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		<description>[...] Inside Social Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Inside Social Games [...]</p>
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