Inside Network - Providing news and market research to the Facebook platform and social gaming ecosystem Inside Facebook    Inside Social Games    Inside Virtual Goods    AppData    PageData  
Inside Virtual Goods: The Future of Social Gaming 2010   Contact   About   Advertise       Subscribe:   Email   RSS   Twitter
Kontagent
By Christopher Mack 6 Comments »

QQ.com LogoInternationally, little has been done to establish laws around virtual currency. Just a week ago, however, a Chinese man in the Liaoning province was charged and sentenced for the extortion of virtual goods and currency within a local Internet café.

According to the Xinhua news agency, the man, along with three others, assaulted another man in the cafe, forcing him to give up various virtual goods and 100,000 yuan ($14,700) worth of the virtual currency known as QQ coins. The coins are the currency utilized by the major Chinese web portal, Tencent. It is used for the purchase of online goods and premium services for supported titles.

The sale of virtual currency within online games is a commonplace business within China. The QQ coins, like most other virtual currencies, cannot be converted back into real legal tender. Thus, the only way to turn a profit is through second-hand sale.

Based on reports from +8* | Plus Eight Star, more than 300 million people currently are playing online games in China today. The virtual goods market, as a whole, hovers around $2.8 billion, and Tencent alone accounts for approximately $1 billion of that total, with 90 percent of its revenue coming from virtual goods.

Despite the clear financial value, no law exists in China to protect virtual goods or currency. This case set a new precedent: The court ruled that the victim should be protected because he spent money on the extorted items. Under the ruling, the three men who assisted in the crime were fined. The primary defendant was sentenced to three years in prison.

This marks not only a significant precedent for Chinese law, but for the legal treatment of virtual goods worldwide.

To dig deeper into the social gaming market, check out our new report: Inside Virtual Goods: The Future of Social Gaming 2010.

Inside Social Games Sponsors
AdParlor     SoftLayer Hosting

6 Responses to “Virtual Currency Extortion Leads to Three Years of Prison in China”

  1. Jailed For Extorting Virtual Items From Fellow Gamer | Multiplay Says:

    [...] InsideSocialGames.com via Boing Boing] – Thanks to our frontpage editor, Wern [...]

  2. Fraude en el Mundo Virtual | POWERPYMES Says:

    [...] en el gigante mundo virtual Tencent. Un juez enterado del caso condenó al jefe de la pandilla a 3 años de cárcel por apropiarse de dinero virtual que no era de su propiedad y gastárselo y a los otros tres [...]

  3. La nouvelle couleur de l’argent « jAlias Says:

    [...] Un homme arrêté pour extorsion de bien virtuels. [...]

  4. Links for 10th June 2009 | Velcro City Tourist Board Says:

    [...] Virtual Currency Extortion Leads to Three Years of Prison in China [...]

  5. Virtual Goods Could be a Security Risk Says:

    [...] currencies, some do look the other way when it comes to how the goods were acquired. The recent court case that came out of China earlier this month serves as an example. A man was sentenced to three years in prison for the [...]

  6. Chinese Government Bans Gold Farming Says:

    [...] decision, possibly influenced by the recent case in which virtual currency extortion led to three years of prison, is expected to affect well over 300 million people in China who make part or all of their living [...]

Community

Login using your Facebook account, or enter your personal information below to comment.
Recent visitors
view more...

Leave a Reply