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	<title>Comments on: Catch Me If You Can is a Great Social Strategy Game Out of Korea</title>
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	<link>http://www.insidesocialgames.com/2009/05/14/catch-me-if-you-can-is-a-great-social-strategy-game-out-of-korea/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: azam</title>
		<link>http://www.insidesocialgames.com/2009/05/14/catch-me-if-you-can-is-a-great-social-strategy-game-out-of-korea/comment-page-1/#comment-4997</link>
		<dc:creator>azam</dc:creator>
		<pubDate>Sat, 16 May 2009 09:57:12 +0000</pubDate>
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		<description>Great - beautiful game. too bad it lacks engagement loops and viral tuning. The developers spent a shitload of money developing it , hundreds of thousands, and now the game has barely any users.

It is critically important to follow Eric Ries&#039; advice when it comes to this stuff, &quot;customer development&quot; on his blog startuplessonslearned.</description>
		<content:encoded><![CDATA[<p>Great &#8211; beautiful game. too bad it lacks engagement loops and viral tuning. The developers spent a shitload of money developing it , hundreds of thousands, and now the game has barely any users.</p>
<p>It is critically important to follow Eric Ries&#8217; advice when it comes to this stuff, &#8220;customer development&#8221; on his blog startuplessonslearned.</p>
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