| By Christopher Mack | 4 Comments » |
Before the close of last month, VentureBeat compiled a rather comprehensive list of game and virtual world funding for 2008. Currently, the list is up to 112 companies with a grand total of $936.8 million from venture capital and angel funding. However, the total is greater than this as the bottom of the list consists of a number of undisclosed numbers.
With data from Virtual World Management and Jussi Laakkonen’s blog, the dollar value is a significant jump from 2007 with over a $300 million gain. According to Laakkonen, funding totaled $613 million in 2007.
According to the National Venture Capital Association, total VC tech investments in the US was $4.1 billion last year. However, $2 billion went into media and entertainment as a whole. Thus, nearly half of that amount was invested into new games and virtual worlds.
Below is the list of the companies covered by VentureBeat:
1. 9You – $100 million for virtual entertainment community
2. BigFish Games — $83 million for casual downloadable games
3. Trion World Network — $70 million for online multiplayer server games. (The company is working with the Sci-Fi channel on an episodic online game that ties into a TV show and has other titles in the works too.)
4. Real Time Worlds — $50 million for online games such as All Points Bulletin
5. Turbine, maker of the Lord of the Rings Online — $40 million for massively multiplayer online games
6. G10 online game company — $38 million from China’s The9
7. Zynga — $29 million for social games
8. GoFish — $22.9 million youth-oriented ad network with focus on virtual worlds
9. PrimeSense – $20.4 million for gesture-control 3D cameras
10. Oberon — $20 million for casual/mobile games
11. Playfish — $17 million for social games
12. GameDuell — $17 million for skill-based games
13. Playspan — $16.8 million for virtual goods platform
14. NGI Group — $15.7 million for Japanese virtual world
15. Nurien Software — $15 million for fashion-oriented social online game
16. Social Gaming Network — $15 million for Facebook and other social games
17. IGG — $14.5 million in two rounds for casual massively multiplayer online games
18. Ukash – $14.4 million for virtual world payment systems
19. Expresso Fitness — $14 million for its virtual cycling exercise bikes
20. Play Hard Sports — $13 million for casual online sports games
21. SouthPeak Interactive — $12.9 million for indie games
22. Raptr – $12 million for gamer social network
23. Gaia Online — $11 million for casual massively multiplayer online game
24. ICG – $10 million for casual massively multiplayer online game
25. Unisfair – $10 million for virtual events
26. Challenge Games — $10 million for web-based online role-playing and sports games
27. FooMojo — $9.9 million for virtual pets
28. World Golf Tour — double-digit millions for golf simulation
29. Bigfoot Networks — $8.75 million for game networking hardware
30. Crispy Gamer — $8.25 million for irreverent game news and reviews site
31. Grockit — $8 million for online learning game
32. ON24 — $8 million for virtual events
33. Heatwave Interactive — $7.5 million to improve online game production
34. Riot Games — $7 million for quick-hit online games
35. Playlogic — $7 million for indie games
36. Monte Cristo Games – $7 million for mirror world online game
37. Six Degrees Games gets $7 million for kids sports games
38. EveryScape — $7 million for mirror world
39. Kadoink — $7 million middleware for virtual worlds
40. Metaplace — $6.7 million for web-based virtual world
41. Gizmoz – $6.5 million for avatar-based social network
42. iOpener — $6 million for mixed reality racing
43. Hangout Industries — $6 million for virtual rooms
44. Conduit Labs — $5.5 million; reveals LoudCrowd
45. Novint — $5.2 million for user-interface peripherals
46. Robotgalaxy — $5 million for virtual world
47. Ngmoco — $5 million for iPhone games; makes a splash with its game launches
48. Hollywood Interactive — $5 million for site with celebrity-oriented games for women
49. RocketOn — $5 million for parallel web games and social network
50. IGA Worldwide – $5 million for in-game advertising
51. Popjax — $4.7 million for web quiz show games
52. Young Internet — $4.7 million for kids virtual world
53. Booyah — $4.5 million for iPhone games
54. Sparkplay Media — $4.5 million for 3-D browser-based games
55. LOLapps — $4.5 million for tools for social apps
56. Twofish — $4.5 million for virtual goods business
57. IGG – $4.5 million for massively multiplayer online game
58. Playdo — $4.3 million for kids virtual world
59. Sparkplay Media — $4.25 million massively multiplayer online game with social network
60. Webcarzz — $4 million for online car racing game world for boys
61. Bunchball — $4 million for platform for making game-like web sites
62. Serious Business — $4 million for social games
63. Machinima — $3.85 million for game fan videos
64. FlowPlay — $3.7 million for teen games
65. Wix — $3.5 million for Flash-based virtual world
66. Three Rings — $3.5 million for online virtual-goods based games
67. Fluid Entertainment — $3.2 million for kids’ online games
68. C3L3B — $3 million for casual games
69. Kongregate — $3 million for user-generated games site.
70. GamerDNA — $3 million for social networking game site
71. Lumos Labs — $3 million for brain games
72. WeGame – $3 million for game fan videos site
73. Playfish — $3 million for social gaming
74. Seasky – $3 million for virtual world development
75. Caspian Learning — $2.8 million for browser-based learning games
76. Taatu – $2.6 million for teen and young adult virtual world
77. Mpowerplayer — $2.5 million for mobile gaming
78. Alamofire — $2 million for casual games
79. Fixate — $2 million for virtual characters
80. Akoha — $1.9 million for social games
81. Simmersion – $1.9 million for Mycosm virtual world
82. Sun – $1.8 million for virtual world development (filed for bankruptcy)
83. Nonoba — $1.7 million for casual games platform
84. Ball-it — $1.5 million for game-interface technology
85. Iminlikewithyou – $1.5 million for social games (now named OMGPOP)
86. Gamook — $1.5 million for online games
87. Shidonni — $1.5 million; launches drawing site for kids
88. Atomic Moguls — $1 million for fantasy sports games
89. Jambool — $1 million for virtual goods platform for social games
90. Virtual Tweens — $1 million for green virtual world for kids
91. Casual Collective — $1 million and launches Flash games
92. Dizzywood — $1 million for kids’ online games
93. 8D — $1 milion for online fantasy world
94. Rebel Monkey — $1 million for casual games
95. Numedeon – $1 million for Whyville and SportsBlox games
96. Handipoints — $800,000 for kid-based virtual world
97. Ray Flame Entertainment — $800,000 for fantasy online games
98. Chapatiz — $530,000 for virtual world development
99. Second Interest – $500,000 for virtual world development
100. Worlds.com – $481,000 for virtual world development
101. Metaverse Mod Squad — $200,000 for virtual world technology
102. Kirkland North — $200,000 for online strategy game
103. Sabi spins out of Microsoft to do educational games that bring drawings to life
104. MindFuse raises money for online massively multiplayer online games
105. Club Cooee — undisclosed amount for 3-D chat games
106. Digini raises undisclosed amount for game-creation tools
107. Eximion — undisclosed amount for web games platform
108. OGPlanet of Korea raises undisclosed amount for online game importing
109. Metaversum — undisclosed amount for virtual worlds depicting real cities
110. Meteor Games is started by Neopets founders to create new online gaming world
111. Northworks — undisclosed amount for browser-based games
112. Yoowalk — undisclosed amount for 3D web venture”

Twitter
Facebook












Strategic Facebook Platform Ecosystem Overview and Guide For Agencies & Brands
French / Français
Spanish / Español
Italian / Italiano
Track Facebook's International Growth in 95 Global Markets with our Monthly Reports and Analysis


May 7th, 2009 at 12:05 pm
[...] original here: 2008 Funding for Games & Virtual Worlds Totals Just Under $1 Billion Share and [...]
May 7th, 2009 at 6:04 pm
[...] 2008 Funding for Games & Virtual Worlds Totals Just Under $1 Billion [...]
May 8th, 2009 at 2:01 am
[...] Read the rest here: 2008 Funding for Games & Virtual Worlds Totals Just Under $1 Billion [...]
May 18th, 2009 at 8:49 am
[...] year, the venture capital and angel funding for games and virtual worlds tallied just below $1 billion, which amounted to half of the total investments in the media and entertainment market as a whole. [...]