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By Christopher Mack 3 Comments »

nonoba_logoLate last year, we looked at an API from Nonoba that created new payment methods for multiplayer games. Since then, this third-party development company has been hard at work. Last month, it launched its Flash games portal, bringing in around 5,000 concurrent users at peak times. But Chris Benjaminsen, the company’s co-founder, says that Nonoba remains focused primarily on APIs.

To this end, Nonoba has now created an experimental product intended to bring microtransactions to Flash games. Currently, most Flash games make most of their revenue through ads, but that will change, Benjaminsen says.

“Ads paid out $1 million dollars in something like a billion games last year — practically nothing,”  he says. “We wanted to introduce a new way of charging for things online. We wanted to build a completely open-ended payment API that you could put on any site on the Internet.”

So far, the API has been used in seven games (with more high-quality Flash titles planned for the future). Nonoba hopes virtual goods monetization will catch on in the Flash community after what Benjaminsen calls a “first big success,” seeing as how “Gaming is 70 percent imitation.”

Indeed, you can find a number of “clones” in the gaming industry, ranging from Bejeweled-like games to Call of Duty copycats. Developers sometimes fear trying something new. They often prefer to create something only slightly different in the hopes of having the same success of other games. “Nobody really wants to be the first,” Benjaminsen says.

As for Nonoba’s API, it seems pretty robust. It handles payment methods and protects against fraud, which is always a concern of both developers and end-users. It also supports PayPal, TrialPay, and most major credit cards within the U.S. The company plans to encompass a larger breadth of payments such as PayByCash.

If Benjaminsen’s contention about ad revenue models holds true, the API puts them in a prime — essentially monopolized — position.

[via Virtual Goods News]

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3 Responses to “Nonoba Creates Microtransaction API for Flash Games”

  1. Flash Indie Developer Part 5: Geld verdienen mit Flash Games | der hess Says:

    [...] passende Game Design liefert der Blog Freelance Flash Games. Für die technische Infrastruktur (von MicroPayments) können die APIs von Nonoba und/oder whirled.com benutzt [...]

  2. PayoutHub Enabling Tournament Based Monetization for Social and Online Games Says:

    [...] it comes to social game monetization, usually you expect to hear about advertising, virtual goods or currency, or occasionally something a little more creative. However, New York-based PayoutHub is [...]

  3. Porter Says:

    I wasn’t even aware Nonoba had a microtransactions API, it was completely blocked out for me by GamerSafe and MochiCoins. I’ll have to look into them, they’ve been around awhile, I’d assume they did a good job on the service. I recently wrote an article on <a href="It's actually already well-adopted in the US, at least in US ports of Chinese games, such as those made by Nexon. It's also in every Free to play MMO, some of which are US based I do believe. The flash industry is also rather accepting of them, at least quickly growing on them. MochiCoins, GamerSafe, and Heyzap are all programs dedicated directly to allowing flash developers to host microtransactions within their games. I recently wrote an article on microtransactions as well, give it a read if you get the time.”>Microtransactions myself, give it a read if you get the time.

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