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	<title>Comments on: Checking in on PlayStation Home</title>
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	<link>http://www.insidesocialgames.com/2009/04/09/checking-in-on-playstation-home/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Ghosts n’ Goblins: Can’t Beat It? Spend Some Money On Virtual Armor</title>
		<link>http://www.insidesocialgames.com/2009/04/09/checking-in-on-playstation-home/comment-page-1/#comment-9632</link>
		<dc:creator>Ghosts n’ Goblins: Can’t Beat It? Spend Some Money On Virtual Armor</dc:creator>
		<pubDate>Tue, 17 Nov 2009 17:01:45 +0000</pubDate>
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		<description>[...] Virtual Greats regarding the title Street Fighter IV. Furthermore, its branded virtual goods within PlayStation Home consisted of items from the aforementioned fighting game as well as Resident Evil, which have sold [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Greats regarding the title Street Fighter IV. Furthermore, its branded virtual goods within PlayStation Home consisted of items from the aforementioned fighting game as well as Resident Evil, which have sold [...]</p>
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		<title>By: Nicholas Lovell</title>
		<link>http://www.insidesocialgames.com/2009/04/09/checking-in-on-playstation-home/comment-page-1/#comment-4434</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Thu, 09 Apr 2009 22:51:02 +0000</pubDate>
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		<description>I think that you need to investigate Xi. This is Sony focusing on the need for gameplay, which is great news for Home users, IMO.</description>
		<content:encoded><![CDATA[<p>I think that you need to investigate Xi. This is Sony focusing on the need for gameplay, which is great news for Home users, IMO.</p>
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		<title>By: David Kaye</title>
		<link>http://www.insidesocialgames.com/2009/04/09/checking-in-on-playstation-home/comment-page-1/#comment-4432</link>
		<dc:creator>David Kaye</dc:creator>
		<pubDate>Thu, 09 Apr 2009 21:43:14 +0000</pubDate>
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		<description>These stats are meaningless. The 5m figure is almost certainly registered users, which tells you nothing about actual usage. Anecdotal evidence in the gaming community suggests that the vast majority of people downloaded it, checked it out once and maybe come back occasionally something major is added. Average play time of 40 minute is almost useless - I&#039;m guessing that&#039;s the average length of a session, but without reference to a time period it doesn&#039;t say much.

My guess is that if they had strong, meaningful engagement metrics to report, then they&#039;d be trumpeting them.</description>
		<content:encoded><![CDATA[<p>These stats are meaningless. The 5m figure is almost certainly registered users, which tells you nothing about actual usage. Anecdotal evidence in the gaming community suggests that the vast majority of people downloaded it, checked it out once and maybe come back occasionally something major is added. Average play time of 40 minute is almost useless &#8211; I&#8217;m guessing that&#8217;s the average length of a session, but without reference to a time period it doesn&#8217;t say much.</p>
<p>My guess is that if they had strong, meaningful engagement metrics to report, then they&#8217;d be trumpeting them.</p>
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