SGN Hires Eric Lindstrom as Chief Creative Officer
April 2nd, 2009
| By Christopher Mack | 3 Comments » |
Today, SGN announced its latest hire as the company appointed Eric Lindstrom as Chief Creative Officer. Lindstrom comes with deep video game design experience with both Crystal Dynamics and Electronic Arts. His most recent responsibilities were creative director and principal designer of Tomb Raider: Underworld and story designer, screenplay editor, and co-writer of Tomb Raider: Legend.
Lindstrom has been in the industry since 1988 working as a senior game designer, game concept developer, and writer for EA on multiple titles, the most popular of which being the James Bond series. At SGN, Lindstrom will be responsible for internal and external game development, direction of game art and audio mechanics, managing story editorial, scripts, and dialogue.
Since getting its start on Facebook with apps like (fluff)Friends and Free Gifts, SGN has been focused on building its network of rich social games that span both social networks and the iPhone. The company is well known for its gesture-driven games like iBowl, iGolf, and iBasketball, and says more games are coming soon.
“Eric brings over 20 years of world class expertise and vision in game concept design and scope, creative writing and delivery of virtual experiences that will help enrich the experience of every SGN game player,” said Shervin Pishevar, CEO of SGN.

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April 3rd, 2009 at 4:14 am
[...] (Via InsideSocialGames) [...]
April 15th, 2009 at 7:45 am
[...] CTO at VG Mobile, joined SGN as its new CTO and VP of Engineering. SGN also hired EA’s Eric Lindstrom as its Chief Creative Officer. Brandon Barber, formerly the senior director of global marketing at [...]
September 23rd, 2009 at 10:27 am
[...] Lindstrom, Chief Creative Officer. He’s been in the industry 20 years, and joined SGN in April, among his more recent previous works was much of the the Tomb Raider [...]