<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Live Notes from GDC: Games That Connect People</title>
	<atom:link href="http://www.insidesocialgames.com/2009/03/24/live-notes-from-gdc-games-that-connect-people/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2009/03/24/live-notes-from-gdc-games-that-connect-people/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
	<lastBuildDate>Fri, 10 Feb 2012 21:17:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Write the Game &#187; Link Round-Up: GDC09</title>
		<link>http://www.insidesocialgames.com/2009/03/24/live-notes-from-gdc-games-that-connect-people/comment-page-1/#comment-4226</link>
		<dc:creator>Write the Game &#187; Link Round-Up: GDC09</dc:creator>
		<pubDate>Sun, 29 Mar 2009 12:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3622#comment-4226</guid>
		<description>[...] Live Notes From GDC: Games That Connect People @ Indie Social Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Live Notes From GDC: Games That Connect People @ Indie Social Games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; GDC 2009: all transcripts / liveblogs</title>
		<link>http://www.insidesocialgames.com/2009/03/24/live-notes-from-gdc-games-that-connect-people/comment-page-1/#comment-4225</link>
		<dc:creator>T=Machine &#187; GDC 2009: all transcripts / liveblogs</dc:creator>
		<pubDate>Sun, 29 Mar 2009 07:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3622#comment-4225</guid>
		<description>[...] Inside Social Games coverage [...]</description>
		<content:encoded><![CDATA[<p>[...] Inside Social Games coverage [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce Christensen</title>
		<link>http://www.insidesocialgames.com/2009/03/24/live-notes-from-gdc-games-that-connect-people/comment-page-1/#comment-4144</link>
		<dc:creator>Bruce Christensen</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3622#comment-4144</guid>
		<description>Justin, I like the DNA analogy. In the real world,the best game dynamics involve the sharing of conversation and banter. Playing in groups is one of the most social experiences of life.
We need to take the DNA of a legacy activity and mimic it the virtual platforms, using some of the Web 2.0 DNA. We can then create an experience that becomes personally engaging and naturally builds a viral loop.</description>
		<content:encoded><![CDATA[<p>Justin, I like the DNA analogy. In the real world,the best game dynamics involve the sharing of conversation and banter. Playing in groups is one of the most social experiences of life.<br />
We need to take the DNA of a legacy activity and mimic it the virtual platforms, using some of the Web 2.0 DNA. We can then create an experience that becomes personally engaging and naturally builds a viral loop.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

