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	<title>Comments on: Should iPhone Game Developers Give Their Apps Away?</title>
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	<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Monster Free Apps</title>
		<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/comment-page-1/#comment-70619</link>
		<dc:creator>Monster Free Apps</dc:creator>
		<pubDate>Mon, 21 Feb 2011 02:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3285#comment-70619</guid>
		<description>These worries can no be laid to rest now that in app purchases are one option of monetizing free apps.  That will be the trend for 2011.</description>
		<content:encoded><![CDATA[<p>These worries can no be laid to rest now that in app purchases are one option of monetizing free apps.  That will be the trend for 2011.</p>
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		<title>By: Ngmoco&#8217;s Free-to-Play iPhone Games Hit the Top Grossing Apps List</title>
		<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/comment-page-1/#comment-10227</link>
		<dc:creator>Ngmoco&#8217;s Free-to-Play iPhone Games Hit the Top Grossing Apps List</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3285#comment-10227</guid>
		<description>[...] back in March, Pinch Media CEO, Greg Yardley, broke down the potential monetization methods for iPhone games. The question, at that point, was: Do you sell the app or make it free with advertisements? The [...]</description>
		<content:encoded><![CDATA[<p>[...] back in March, Pinch Media CEO, Greg Yardley, broke down the potential monetization methods for iPhone games. The question, at that point, was: Do you sell the app or make it free with advertisements? The [...]</p>
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		<title>By: Ngmoco&#8217;s New Eliminate Game Looks to Cash in on iPhone Virtual Goods</title>
		<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/comment-page-1/#comment-8379</link>
		<dc:creator>Ngmoco&#8217;s New Eliminate Game Looks to Cash in on iPhone Virtual Goods</dc:creator>
		<pubDate>Tue, 20 Oct 2009 00:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3285#comment-8379</guid>
		<description>[...] Back in March, Grey Yardley, CEO of Pinch Media (a company that tracks stats for iPhone apps) noted that only about 20% of users continued to use an app after the first day, and after 30 days, less [...]</description>
		<content:encoded><![CDATA[<p>[...] Back in March, Grey Yardley, CEO of Pinch Media (a company that tracks stats for iPhone apps) noted that only about 20% of users continued to use an app after the first day, and after 30 days, less [...]</p>
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		<title>By: New iPhone Refund Policies Raise Questions for Developers</title>
		<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/comment-page-1/#comment-4385</link>
		<dc:creator>New iPhone Refund Policies Raise Questions for Developers</dc:creator>
		<pubDate>Tue, 07 Apr 2009 16:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3285#comment-4385</guid>
		<description>[...] grant iPhone users up to 90 days to receive a refund for their application purchases. Because most applications experience a staggering drop-off in app retention after the first day, this could harm the revenue streams for many iPhone developers. It also represents a departure [...]</description>
		<content:encoded><![CDATA[<p>[...] grant iPhone users up to 90 days to receive a refund for their application purchases. Because most applications experience a staggering drop-off in app retention after the first day, this could harm the revenue streams for many iPhone developers. It also represents a departure [...]</p>
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		<title>By: Zack</title>
		<link>http://www.insidesocialgames.com/2009/03/10/should-iphone-game-developers-give-their-apps-away/comment-page-1/#comment-3901</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=3285#comment-3901</guid>
		<description>Hmmm...  Interesting thougts.  My only concern would be that these facts go for small, single-owner app developers.  But what if you&#039;re trying to hit the casual gaming market as a whole?  It&#039;s not good business to give it away UNLESS revenue is generated by ads.  I for one do not like ads poping up in my games.  Drives me nuts.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;  Interesting thougts.  My only concern would be that these facts go for small, single-owner app developers.  But what if you&#8217;re trying to hit the casual gaming market as a whole?  It&#8217;s not good business to give it away UNLESS revenue is generated by ads.  I for one do not like ads poping up in my games.  Drives me nuts.</p>
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