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	<title>Comments on: Successful Social Games Are All About Status</title>
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	<link>http://www.insidesocialgames.com/2009/02/24/successful-social-games-are-all-about-status/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Quora</title>
		<link>http://www.insidesocialgames.com/2009/02/24/successful-social-games-are-all-about-status/comment-page-1/#comment-57443</link>
		<dc:creator>Quora</dc:creator>
		<pubDate>Sun, 09 Jan 2011 00:11:26 +0000</pubDate>
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		<description>&lt;strong&gt;What is the next evolution of social games on Facebook?...&lt;/strong&gt;

Good answers guys: I think graphics will improve but they can only improve SO much - are 47 yr old women really going to continue upgrading their PC? Facebook games are now accessible by Tablets like Blackberry&#039;s playbook so we want to make sure that ...</description>
		<content:encoded><![CDATA[<p><strong>What is the next evolution of social games on Facebook?&#8230;</strong></p>
<p>Good answers guys: I think graphics will improve but they can only improve SO much &#8211; are 47 yr old women really going to continue upgrading their PC? Facebook games are now accessible by Tablets like Blackberry&#8217;s playbook so we want to make sure that &#8230;</p>
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		<title>By: Tadhg Kelly</title>
		<link>http://www.insidesocialgames.com/2009/02/24/successful-social-games-are-all-about-status/comment-page-1/#comment-3602</link>
		<dc:creator>Tadhg Kelly</dc:creator>
		<pubDate>Tue, 24 Feb 2009 22:59:09 +0000</pubDate>
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		<description>It&#039;s pretty reductive to say that social games boil down to just one trait. Another is the ease of discovery and recommendation: perhaps people are playing a lot of them simply because the applications are taking advantage of the network&#039;s structures to promote themselves. 

Only a small percentage of social network users really understand the publishing functions and what they mean. I think it unlikely that the networks consist of millions of fameballs all looking to be seen as mafia dons or whatever. It&#039;s the games doing the distribution of these messages automagically, not the users choosing to publish every little thing they do. 

Certainly I think there is an element of status to some games and I think it&#039;s a motivator for some players. It reminds me of nothing so much as high score tables in the arcades. There was always a certain brand of dedicated player who wanted to be known as the number-one guy. But that guy is the minority. 

As I may have said before in a previous comment, I think it&#039;s very easy to come up with the idea that just because games are on social networks that this automatically confers some power of difference on them. I think that is not true. Social networks open many doors, some useful for promotion, some genuinely different for gameplay. It&#039;s important to understand what they can be.

I&#039;m liking your recent posts by the way Andrew. They&#039;re very good thought pieces. Keep em coming!</description>
		<content:encoded><![CDATA[<p>It&#8217;s pretty reductive to say that social games boil down to just one trait. Another is the ease of discovery and recommendation: perhaps people are playing a lot of them simply because the applications are taking advantage of the network&#8217;s structures to promote themselves. </p>
<p>Only a small percentage of social network users really understand the publishing functions and what they mean. I think it unlikely that the networks consist of millions of fameballs all looking to be seen as mafia dons or whatever. It&#8217;s the games doing the distribution of these messages automagically, not the users choosing to publish every little thing they do. </p>
<p>Certainly I think there is an element of status to some games and I think it&#8217;s a motivator for some players. It reminds me of nothing so much as high score tables in the arcades. There was always a certain brand of dedicated player who wanted to be known as the number-one guy. But that guy is the minority. </p>
<p>As I may have said before in a previous comment, I think it&#8217;s very easy to come up with the idea that just because games are on social networks that this automatically confers some power of difference on them. I think that is not true. Social networks open many doors, some useful for promotion, some genuinely different for gameplay. It&#8217;s important to understand what they can be.</p>
<p>I&#8217;m liking your recent posts by the way Andrew. They&#8217;re very good thought pieces. Keep em coming!</p>
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