Inside Network - Providing news and market research to the Facebook platform and social gaming ecosystem Inside Facebook    Inside Social Games    Inside Virtual Goods    AppData    PageData  
Inside Virtual Goods: The Future of Social Gaming 2010   Contact   About   Advertise       Subscribe:   Email   RSS   Twitter   Facebook
Offerpal Media
By Christopher Mack 1 Comment »

Social Gaming NetworkGames are more fun when played in a social setting, and a human player offers infinitely more competition than any computer ever could. This concept in mainstream gaming is what creators of MMOs and Xbox Live titles bank on, and the users of said applications are playing the same games for months, if not years, after release. Suffice to say, mobile platforms, specifically the iPhone, have followed a similar (though accelerated) history with their games, and are finally moving towards that direction.

As you probably know, SGN launched a suite of sports-themed iPhone titles that turned the iPhone into a Wii-like controller for games like iBowl, iBaseball, and iBasketball. With the success of these games, SGN is now experimenting with live multiplayer games, meaning that anyone who owns the application can synchronously play against their friends (or anyone else that also has it installed).

The most recent change has been to iBasketball which was just recently updated to allow for live multiplayer competition. At the moment,the game only allows you to compete in a free-throw competition and compare scores at the end. However, according to SGN, however, this is only the beginning, and in the next update you will at least be able to see your competitor take their shots in real time.

iBowlThis is merely the tip of the iceberg though. SGN has more impressive changes coming for some of its other iPhone apps. So far, the biggest known change will be coming to iBowl. This new version, iBowl Live, is actually supposed to let you compete against three other players and watch their bowls each round (picture Wii-Bowling, but on different screens).

SGN has made a number of successful innovations with the iPhone over the past few months with these Wii-like titles. They have certainly seen the boundaries of what they can create, and the fickleness of the demographic to which they cater. Has a major developer finally seen the power and allure of live multiplayer on a mobile platform? Considering how successful such games are on other platforms and the uncanny void that exists on the iPhone, one can only hope.

To dig deeper into the social gaming market, check out our new report: Inside Virtual Goods: The Future of Social Gaming 2010.

Inside Social Games Sponsors
AdParlor     Gate2Shop
SoftLayer Hosting

One Response to “SGN Launching Live Versions of its iPhone Sports Games”

  1. bruce christensen Says:

    Moving traditional social activities onto mobile and other online assets really works. Our family of 5 grown, and regionally dispersed children, play party games on the net. In December we played a game for 20 days that yielded 764 comments and 99 shared images or videos.
    It is exciting to see the adaptation of off-line fun on the web. We depend on the social party to keep us all connected.
    It is easy to visualize a time when a bowling team activity could be mimicked from any keypad.

Leave a Reply