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	<title>Comments on: How Social Games Need to Take Cues from MMOs and Offer a Compelling Finish to the Social Experience</title>
	<atom:link href="http://www.insidesocialgames.com/2008/11/24/how-social-games-need-to-take-cues-from-mmos-and-offer-a-compelling-finish-to-the-social-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2008/11/24/how-social-games-need-to-take-cues-from-mmos-and-offer-a-compelling-finish-to-the-social-experience/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: goaster</title>
		<link>http://www.insidesocialgames.com/2008/11/24/how-social-games-need-to-take-cues-from-mmos-and-offer-a-compelling-finish-to-the-social-experience/comment-page-1/#comment-2462</link>
		<dc:creator>goaster</dc:creator>
		<pubDate>Mon, 08 Dec 2008 13:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=1733#comment-2462</guid>
		<description>This is a very interesting insight....I like it when you say that social games should have their endings.....the problem is that when people don&#039;t seem to find the purpose of the game, they will just eventually switch to another for they don&#039;t see any reason for them to achieve something in return....it&#039;s as if they are playing without actually seeing any victory in the game....the only good thing about social game is that you end up meeting new people and discuss things with similar interests....and these people will also have the great chance of inviting you to another game she/he plays after getting no satisfaction from the never ending game they play</description>
		<content:encoded><![CDATA[<p>This is a very interesting insight&#8230;.I like it when you say that social games should have their endings&#8230;..the problem is that when people don&#8217;t seem to find the purpose of the game, they will just eventually switch to another for they don&#8217;t see any reason for them to achieve something in return&#8230;.it&#8217;s as if they are playing without actually seeing any victory in the game&#8230;.the only good thing about social game is that you end up meeting new people and discuss things with similar interests&#8230;.and these people will also have the great chance of inviting you to another game she/he plays after getting no satisfaction from the never ending game they play</p>
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		<title>By: Inside Facebook &#187; This Week Inside Social Games for November 30, 2008</title>
		<link>http://www.insidesocialgames.com/2008/11/24/how-social-games-need-to-take-cues-from-mmos-and-offer-a-compelling-finish-to-the-social-experience/comment-page-1/#comment-2317</link>
		<dc:creator>Inside Facebook &#187; This Week Inside Social Games for November 30, 2008</dc:creator>
		<pubDate>Mon, 01 Dec 2008 00:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=1733#comment-2317</guid>
		<description>[...] How Social Games Need to Take Cues from MMOs and Offer a Compelling Finish to the Social Experience - ISG takes a look at the different ways social games can improve their end game experiences by learning from games of years past. [...]</description>
		<content:encoded><![CDATA[<p>[...] How Social Games Need to Take Cues from MMOs and Offer a Compelling Finish to the Social Experience &#8211; ISG takes a look at the different ways social games can improve their end game experiences by learning from games of years past. [...]</p>
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