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	<title>Comments on: Controlling Inflation in Social MMOs</title>
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	<link>http://www.insidesocialgames.com/2008/09/15/controlling-inflation-in-mmos/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: La nouvelle couleur de l&#8217;argent &#171; jAlias</title>
		<link>http://www.insidesocialgames.com/2008/09/15/controlling-inflation-in-mmos/comment-page-1/#comment-5398</link>
		<dc:creator>La nouvelle couleur de l&#8217;argent &#171; jAlias</dc:creator>
		<pubDate>Thu, 11 Jun 2009 12:09:10 +0000</pubDate>
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		<description>[...] Controler l&#8217;inflation dans les MMO [...]</description>
		<content:encoded><![CDATA[<p>[...] Controler l&#8217;inflation dans les MMO [...]</p>
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		<title>By: Almo!</title>
		<link>http://www.insidesocialgames.com/2008/09/15/controlling-inflation-in-mmos/comment-page-1/#comment-1600</link>
		<dc:creator>Almo!</dc:creator>
		<pubDate>Tue, 14 Oct 2008 21:18:10 +0000</pubDate>
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		<description>interesting article. I&#039;ve been in EVE for over 2 years, and I have to say it&#039;s amazing how well it works given how few controls are on the system.</description>
		<content:encoded><![CDATA[<p>interesting article. I&#8217;ve been in EVE for over 2 years, and I have to say it&#8217;s amazing how well it works given how few controls are on the system.</p>
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		<title>By: Mike Gowen &#187; Blog Archive &#187; Daily Hot Sidebar Action: October 5, 2008</title>
		<link>http://www.insidesocialgames.com/2008/09/15/controlling-inflation-in-mmos/comment-page-1/#comment-1485</link>
		<dc:creator>Mike Gowen &#187; Blog Archive &#187; Daily Hot Sidebar Action: October 5, 2008</dc:creator>
		<pubDate>Sun, 05 Oct 2008 05:08:01 +0000</pubDate>
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		<description>[...] Controlling Inflation in Social MMOs  Nice little overview of controlling inflation in MMOs. [...]</description>
		<content:encoded><![CDATA[<p>[...] Controlling Inflation in Social MMOs  Nice little overview of controlling inflation in MMOs. [...]</p>
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		<title>By: Controlling Inflation in MMOs &#171; Ewan Aiton&#8217;s Workblog</title>
		<link>http://www.insidesocialgames.com/2008/09/15/controlling-inflation-in-mmos/comment-page-1/#comment-1218</link>
		<dc:creator>Controlling Inflation in MMOs &#171; Ewan Aiton&#8217;s Workblog</dc:creator>
		<pubDate>Mon, 15 Sep 2008 20:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=934#comment-1218</guid>
		<description>[...] fascinating information, if you&#8217;re into virtual economies, and compiled it all together in this little post. It&#8217;s something to consider next time you think that your arrows in World of Warcraft are too [...]</description>
		<content:encoded><![CDATA[<p>[...] fascinating information, if you&#8217;re into virtual economies, and compiled it all together in this little post. It&#8217;s something to consider next time you think that your arrows in World of Warcraft are too [...]</p>
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