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	<title>Comments on: What ARPU Can MMOs Hope For?</title>
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	<link>http://www.insidesocialgames.com/2008/07/14/what-arpu-can-mmos-hope-for/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: MMO Guy</title>
		<link>http://www.insidesocialgames.com/2008/07/14/what-arpu-can-mmos-hope-for/comment-page-1/#comment-96356</link>
		<dc:creator>MMO Guy</dc:creator>
		<pubDate>Sun, 17 Jul 2011 20:49:43 +0000</pubDate>
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		<description>In Ulduar we utilised DKP. I still managed to never get a single item simply because I was stationed in Japan, and so I could only make it to just about every other raid. Meaning there was Constantly someone with even more DKP. Certain, if I stayed there lengthier than 2 months, I might have acquired some thing...</description>
		<content:encoded><![CDATA[<p>In Ulduar we utilised DKP. I still managed to never get a single item simply because I was stationed in Japan, and so I could only make it to just about every other raid. Meaning there was Constantly someone with even more DKP. Certain, if I stayed there lengthier than 2 months, I might have acquired some thing&#8230;</p>
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		<title>By: Inside Facebook &#187; Facebook Selling Virtual Gifts at $30-40 Million/Year Rate</title>
		<link>http://www.insidesocialgames.com/2008/07/14/what-arpu-can-mmos-hope-for/comment-page-1/#comment-637</link>
		<dc:creator>Inside Facebook &#187; Facebook Selling Virtual Gifts at $30-40 Million/Year Rate</dc:creator>
		<pubDate>Tue, 02 Sep 2008 07:04:59 +0000</pubDate>
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		<description>[...] What ARPU Can MMOs Hope For? [...]</description>
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