Nations Needs More Mayhem, Less Text

nations on facebookI wonder what a society would be like run by me. Would it be complete anarchy? Or would I rule with an iron fist and cruelly punish those who don’t abide by my strict “casual Fridays” edicts?

Nations on Facebook allows you to answer this question to a certain degree. Nations is a new game developed by Barbara Surgi, Zachary Morgan and “2 other people.” You get to pick your nation’s flag, its political policies, its name, and even its allies/enemies.

Setting up your country is a breeze. Pick a name, upload a flag or choose one of the thirty or so provided, and then answer the nine political questions about your county’s policies. These will help determine how your country is structured politically and what its strengths and weaknesses will be. There are no wrong answers to these questions, for every society has its strengths and weaknesses. For example, uf you’re all about the free market, expect poverty to be a problem.

You can then choose how many issues you get asked to resolve throughout the week. This screen is essentially asking you how involved you’d like to be in the game. Your citizens can have a problem every day or once a week, depending on the level of involvement you want. Your choices on resolving issues will shape how the society progresses, but you can always choose to not answer issues if you see there are no good solutions.

The game is still in its development phase, so the lack of visual stimuli, abilities, and well-laid out guide is understandable. There are some promising elements of the game, however. You can earn points for resolving issues and inviting friends, but these won’t help you beat the game. Instead, it allows more customizations for your country. As an example, you can unlock different titles for yourself.

Room for improvement is apparent, however. The ability to change the number of issues you receive while in game needs to be added. More abilities to control your population are also a must. The stats they provide don’t mean much to the user right now, and some kind of visual representation of poverty, a weak military, etc would go a long way to create an immersive experience. It’s a solid start, but needs some meat on the solid game play skeleton. Playing dictator should be fun, and a representation in text of your cruelty doesn’t spell “excitement” to me.

Game play: 6

Development: 6

How cruel of a dictator I would be: 9

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