The Inside Network Job Board is dedicated to providing you with the best social media job opportunities across social and mobile application platforms. Here are this week’s highlights from the Inside Network Job Board, including positions at: Tango, Tradeshift, DeNa and more.
- Partner Sales Manager
- Director of Partner Sales
- Advertiser Injections Developer
- Sr. Email Marketing Manager
App Minis LLC
- Manager, Publisher Development
- Marketing Manager
- Account Manager (CHI)
- Associate Manager, Publisher Development
Disney Interactive | Playdom
In the past few weeks, we’ve added industry insiders from Facebook, Chartboost, Tango, Tilting Point, PlayHaven, Paltalk, and more to the speaking roster of Inside Social Apps, June 6-7 in San Francisco. You’ll learn strategies for success with experts like Deb Liu, Product Manager at Facebook. Register now and save $200.
Order & Chaos Duels is the third entry in Gameloft’s Order & Chaos series, which has to date included a massively-multiplayer online role-playing game known as Order & Chaos Online and a multiplayer online battle arena (MOBA) game known as Heroes of Order & Chaos. The Order & Chaos series bears a strong resemblance to Blizzard’s popular Warcraft series in terms of both art style and gameplay, and Order & Chaos Duels continues this trend. While Order & Chaos Online resembles World of Warcraft and Heroes of Order & Chaos is heavily inspired by the popular Warcraft 3 mod Defense of the Ancients (and its immensely popular recent counterparts Dota 2 and League of Legends), Order & Chaos Duels sounds very much like Blizzard’s recently-announced Hearthstone: Heroes of Warcraft. Gameloft is well-known for putting out mobile titles that provide similar experiences to well-established franchises on PC and console, but in the case of Order & Chaos Duels, it has actually beaten Blizzard to the punch by getting its game onto the market first.
Order & Chaos Duels is a card battle game, but it doesn’t follow the usual barely-interactive mold set by popular mobile games such as Rage of Bahamut and Confrontation. Instead, its gameplay is more akin to titles such as Shadow Era from Wulven Game Studios — a game which proved popular enough on mobile to spawn a physical version.
In an individual Order & Chaos Duels battle, two players face off against each other and draw cards into their hand. Each card has a mana cost to play — if the player doesn’t have enough mana to play a card, they can’t play one, but conversely if they have enough mana they may play more than one. A single card per turn may be sacrificed to add a single point to the user’s maximum mana, which replenishes fully at the start of the next turn. Some of the player characters also have special abilities that allow them to temporarily gain additional mana. (more…)
Fast and Furious 6: The Game is an iOS and Android game from Kabam. It is available now for free in the App Store, and coming soon to Google Play. It carries additional in-app purchases.
Fast and Furious 6: The Game is based around the newest installment of the Fast and Furious film series. In the game, players travel around the city, meeting characters from the movie, and drag and drift their way through the ranks with the goal of becoming the city’s top racer. It’s a setting that looks to appeal to fans of the movie series, but the references are light enough to not push away players who aren’t familiar with source material.
The game starts off by dropping players behind the wheel and walks them through the process of a drag race. Since the race is a straight shot from point A to B, there’s no steering wheel, gas pedal, or break system. Instead, each race starts with a countdown at the end of which, the player hits a “launch” button. During a drag race, the only controls are a lever to shift gears and a nitrous oxide boost. There are also drift races, which work identical to drag races, but about halfway through a race, the gear shift lever is replaced with a drift button, and players must hold it as they float along curves. Both race types are simple enough for most players to grasp, but the timing required to compete with high-level opponents may be a bit much for some players.
Winning races and completing challenges earns credits. These credits act as one of the in-game currencies and they can be used to purchase nearly everything in the game. Players are given enough credits for a car at the start, and from there they can purchase more as they progress. There are currently about twenty cars available, and only three are available from the beginning. As players win races and advance to different areas of the city, more expensive cars become available. Fast and Furious 6: The Game isn’t going to draw in car aficionados with its relatively small array of vehicles, but fans of the movies may enjoy the style and speed of the lineup. Players can also use their in-game credits to purchase upgrades to their available cars. These upgrades improve how the car performs, but any purchase made with credits may take a few minutes to arrive.
Players who don’t want to wait can receive their purchase automatically by using gold, the other form of in-game currency, and how Fast and Furious 6: The Game monetizes. Gold can purchase everything credits can, but can also buy design changes and save time. There are various instances where players need to wait due to an energy mechanic which limits how long a user game session time. Whether they’ve purchased an upgrade or ran out of fuel, players can continue with the action by spending gold. A little bit of gold can be earned by playing the game but more can be purchased in the shop. Gold pricing ranges from $2.99 to $99.99, although any bundle cheaper than $19.99 won’t likely be enough for serious players.
Fast and Furious 6: The Game is a fun experience. There aren’t many notable drag racing games on the market, so it still feels somewhat rare. Because it’s a licensed title, a lot of players are likely to pass on it before they try, but those who give it a shot are likely to find themselves entertained. It lacks a bit of staying power, partially because it uses a movie license, and partially due to a lack of multiplayer interaction. However, there’s still a fun experience that’s likely to draw in both racing fans and Fast and Furious fans.
You can follow Fast and Furious 6: The Game’s progress on AppData, our tracking tool for mobile and social apps and developers.
Sega’s Sonic the Hedgehog is a mobile port of the classic Sega Genesis videogame. In it, players take control of Sonic, a blue hedgehog who runs, jumps and spins like a buzz saw. New players will quickly adjust to the simple control scheme and straightforward gameplay. All players are in for a treat, as this mobile entry is an excellent new visit to a legendary game.
Sonic’s previous entries to the mobile gaming scene weren’t often met with praise from hardcore fans. Games like Sonic Jump and Sonic Dash were great, but a far cry from classic Sonic. Sonic the Hedgehog 4 captured the feel of the classic games, but ran into its own set of issues. Fortunately, Sega has been able to gather what the core Sonic audience likes and dislikes and they’ve put it all together in this outing. The biggest point of criticism Sega is likely to face is the control scheme, but the on-screen controls are some of the sharpest we’ve seen, and it feels great. Touch screen controls lack a bit of precision compared to physical controllers, but there’s still not much to complain about on this one. Sonic purists may also take issue with Sonic being able to use his spin dash (a feature not available in the original game), but many players won’t even notice as the move has become a trademark of the series. (more…)
The Inside Network Job Board is dedicated to providing you with the best social media job opportunities across social and mobile application platforms. Here are this week’s highlights from the Inside Network Job Board, including positions at: Brightroll, Wooga GmbH, King and more.
- Partner Sales Manager
- Director of Partner Sales
- Advertiser Injections Developer
- Sr. Email Marketing Manager
App Minis LLC
Disney Interactive | Playdom
EA inviting Sim City Social refugees to Plants vs. Zombies Adventures – Last month we reported that game developer and publisher Electronic Arts announced that on June 14 it will retire three of its Facebook games: Sim City Social, The Sims Social and Pet Society. Today we’ve learned that EA is inviting Sim City Social players to play the beta for the highly anticipated Plants vs. Zombies Adventures Facebook game via emails. The game will launch publicly on May 20.
DreamWorks, PikPok and Verizon promote Turbo with mobile game and $1M in rewards – DreamWorks Animation announced it is promoting its upcoming film Turbo with a mobile game by developer PikPok, which will feature a contest with $1 million in total cash prizes. The Turbo Racing League mobile game is available on iPad, iPhone, iPod touch, Android handsets and tablets, and Windows Phone 8, but players on Verizon, which is presenting the $1 million Shell-Out contest, will have access to unique content. You can read about the contest rules in detail here.
Former New York Times digital and mobile products manager joins EA’s Board of Directors – Game developer and publisher Electronic Arts has appointed Denise F. Warren to its Board of Directors. Warren is executive vice president of the digital products and services group and former chief advertising officer at The New York Times Company. The announcement comes on the heels of EA’s Q4 2013 earnings report which revealed the company earned $104 million in revenue from mobile, and its increasing focus on mobile and digital products.
Elephant Mouse launches Star Trek Rivals – Mobile game developer Elephant Mouse announced the launch of a free-to-play card battle game based on the recently released Star Trek Into Darkness feature film. The game will feature more than 100 cards for players to collect, representing characters, starships and technoolgies that appear in the film. The game is avilable to download for free from the iTunes App Store.
Sonic The Hedgehog debuts on Android – Game developer and publisher Sega announced that the 16-bit Genesis classic Sonic The Hedgehog has launched on Android. The game, which was already available on iOS, is now available to download from the iTunes App Store for $2.99.
Kabam to implement Google+ Sign-In – Social game developer Kabam announced that it will be the first games company to implement Google+ Sign-In. The new integration will provide users with a simple and secure sign-in process on Kabam.com and the ability to engage users with interactive posts, which allow players to share content and prompt friends to take specific actions in their games.
Corona Labs announces Dilbert Game Jam — Venture-backed mobile software company Corona Labs has teamed up with the creator of the Dilbert comic strip Venture-backed mobile software company for a mobile game development contest. Developers are invited to create a winning a game with the Corona SDK and Dilbert artwork. The winner will have the opportunity to publish the the game to major app stores. Additional prizes include yearlong subscriptions to Corona SDK Pro, iTunes gift cards and more. The contest runs from May 14 through July 12 with winners to be announced on July 19. You can read more about the Dilbert Game Jam here.
Google announces game services — During Google’s sixth annual I/O keynote in San Francisco Google’s vice president of Android product management Hugo Barra announced the launch of Google’s equivalent to iOS’ Game Center, Google Play game services. The new feature allows developers to add cloud sync to any game, so users can save their data like player progression and game state across any Android device. Additionally, Google Play game services adds leaderboards and achievements support as well as a new multiplayer feature. Also, game services isn’t limited to Android apps, the service can be integrated into an iOS or web app, allowing cross-platform play.
Slots game SlotoQuest: Gambling Adventure took the top spot on this week’s top emerging games on Facebook, growing by an estimated 19,901 monthly active users for a 24 percent gain. AppData estimates that this puts the game at 91,210 MAU.
Coming in at the No. 2 spot for the second week in a row is GamePoint’s German word game WortSalat with 19,556 new MAU for a gain of 64 percent. 2Bsocial’s dinosaur-themed Jurassic Farm took the No. 3 spot with 18,903 MAU for a gain of 27 percent. Coming in at the No. 4 spot is Turkish developer Consala’s Pirate-themed Son Korsan with 18,283 MAU for a 57 percent gain. Finally, closing out this week’s list top emerging games on Facebook is Spanish developer Pot Country’s País do Baseado with 18,120 MAU and a 25 percent gain.
This week also saw significant gains in emerging apps outside the top 5. Starting at the No. 8 spot through the No. 11 spot, Bytro Labs’ Supremacy 1914, Spelpunt’s Spelpunt Bingo, Idea Channel’s CASTLOT and Akamon Entertainment’s Roulette all showed a gain of 97 percent. Lastly, Webkinz Friends from developer Ganz came in at No. 14 spot with a gain of 95 percent.
|1.||SlotoQuest: Gambling Adventurexxxxx||91,210||+19,901||+ 28%|
|3.||Jurassic Farm||90,212||+18,903||+ 27%|
|4.||Son Korsan||50,117||+18,283||+ 57%|
|5.||País do Baseado||90,212||+18,120||+ 25%|
|6.||Royal Casino Slots||96,477||+14,981||+ 18%|
|8.||Supremacy 1914||20,047||+9,860||+ 97%|
|9.||Spelpunt Bingo||20,047||+9,860||+ 97%|
|14.||Webkinz Friends||19,865||+9,678||+ 95%|
|16.||Crazy Car||50,117||+9,369||+ 23%|
|18.||Motorcycle Madness||60,141||+9,206||+ 18%|
|20.||Playwright Slots||60,141||+9,206||+ 18%|
All data in this post comes from our traffic tracking service, AppData. Come back next week for our top weekly gainers by monthly active users on Monday, our daily active users on Wednesday, and the top emerging apps on Friday.
I am MT: Card Battle is a game for iOS developed by LOCOJOY, LTD. It is available now as a free download from the iTunes App Store and contains numerous in-app purchases.
I am MT: Card Battle starts off by letting the player choose between three characters. Once the player has decided which character he or she wants to use, they’re thrown into a well-detailed tutorial. The game holds the player’s hand as it introduces various aspects of the experience, such as the flow of a battle. In I am MT: Card Battle, players will build a team out of five character cards (and an optional card borrowed from another player), then watch as those characters fight through a level, with the ultimate goal of defeating a final boss. Battles are almost completely automated, allowing players to change only the position of their characters so they can best utilize their strengths. Some players may be instantly turned off by the automated battle, but those who stick around will find a lot more depth between fights.
I am MT: Card Battle features a ton of customization options outside of battle. Completing a stage will unlock other character cards and equipment. Character cards can either be added to the team or may be fused with other cards to increase that card’s stats and level. When a card’s level is high enough, it can be combined with collected equipment and it will evolve into a more powerful form. As players progress through levels, enemies quickly get stronger, so it’s important to not only strengthen cards frequently, but to strengthen all cards on the team. In some cases, players may opt to switch cards out for new ones, and I am MT: Card Battle frequently gives out new cards, but others may be purchased via the in-game shop. (more…)
The London-based game studio behind Candy Crush Saga today announced that it’s launching Pet Rescue Saga on iOS and Android early this summer, while also revealing that it has more than 70 million daily active users (DAU) across all platforms — mobile, Facebook and web.
Pet Rescue Saga, which first launched on Facebook in October 2012, joins Candy Crush Saga and Bubble Witch Saga as the third mobile title from the U.K. company. Pet Rescue Saga is a match-3 puzzler in the same vein as the mega popular Candy Crush Saga. The title will launch with more than 72 levels, providing cross-platform gameplay across mobile and Facebook, meaning a user’s game state including their leaderboards, scores and progress remain synchronized. Cross-platform play has been a feature that has shown to be very successful for King’s mobile games so far. Pet Rescue Saga for mobile was developed by King’s Malmo studio.
King’s 70 DAU is significant because it topped Zynga’s 52 million DAU, which it announced during its latest earnings call. When comparing the companies, King is a private company with 450 employees, while on the other hand, Zynga is a public company with a much larger workforce. (more…)
Chuck the Muck is a physics-based puzzle game that requires the player to fling, shoot, and walk a little orange creature from one end of the level to the other, collecting crystals along the way. The controls are quite simple, and when the game is first started, there’s not much of a tutorial. Before the first few levels, the game shows an image describing how certain mechanics work, such as walking the character, flinging the character in the goo slingshots, and expanding and retracting slingshots. These visual aids lack detail and some players may not understand all the mechanics right off the bat. Even once the mechanics are learned, there are occasional issues with the controls. The slingshot can be a bit too difficult to aim, and accidental launching is easy with slingshots that are near the edge of the screen. Even a task as simple as walking can be problematic with the amount of content on screen.
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